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Maestro

About Maestro

Maestro puts players in front of a full symphony orchestra, conducting with gesture controls through the Joy-Con. Originally released as a VR experience in late 2024, this new version brings the baton to Nintendo Switch 2. The setlist spans more than 35 pieces, from film and TV themes to classical works, across three difficulty levels, with a guided tutorial, unlockable cosmetics, and further musical content planned as post-launch DLC.

In Suncrest Games, we ported the game to Nintendo Switch 2. The first challenge is that although the game is developed in Unreal Engine, we had to add Nintendo Switch 2 support to the Unreal Engine version that the game was using. We couldn’t use the plugin provided by Epic because the engine versions didn’t match, so we had to create large parts of the plugin almost from scratch (especially the rendering part).

Additionally, thanks to the increased power of the Nintendo Switch 2 and our optimizations, we were able to achieve a higher framerate, resolution and graphics quality, staying steady 60fps in both handheld and docked modes. Furthermore, we tweaked many of the graphics settings and postprocessing with hundreds of tests to get the maximum quality without reducing performance. Stay tuned, there will be surprises and new Nintendo Switch 2-specific features.

In addition to developing the Nintendo Switch 2, we are also the publishers of Maestro for Nintendo Switch 2.

  • Game Developer
    • Double Jack
  • Port Developer
    • Suncrest Games
  • Publisher
    • Suncrest Games
  • Platforms
    • Switch 2
  • Services
    • Co-Development
    • Porting
    • Publishing
    • Unreal

  • Genre
    • Rhythm
    • Simulation
  • Modes
    • Single Player
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