Did you create a classic succesful game and don’t have the source code anymore? or is it written in assembly and not easily portable? Don’t worry, for over 20 years, we have been developing our own technology to emulate both classic arcade machines and classic consoles.
Additionally if you have the source code, we have a set of libraries that can link with your original game to provide an emulation layer to target current consoles and PC, so you can run your game natively in modern devices, while allowing extensive changes, enhancements and customizations
Our emulation solutions are proprietary and fully portable to all current platforms, tested over 20 years across some of the most demanding arcade and console architectures ever built.
No source code? No problem, we reverse-engineer the hardware from the ground up. Have the source code? Our libraries link directly with it to create an emulation layer for modern devices, keeping the door open for enhancements and customization.

Some of the studios and publishers we’ve worked with
Our portfolio includes well-known 2D systems
From the golden age of arcade boards to the consoles that carried it home.
We developed one of the first Capcom System 2 emulators at the beginning of the 2000s. We also created the first Capcom System 3 emulator ever.
Also at the beginning of the 2000s, we created one of the more complete NeoGeo emulators, which supported all the commercial games released. Along with CPS1 and CPS2, it was one of the most succesful arcade platforms.
We created the first ever emulator for IGS PolyGameMaster. It was a Taiwanese gaming system that was announced as a NeoGeo competitor, with more features.
Over the years, we have developed multiple unreleased emulators for various console systems. We have emulators for most of the 2D SEGA consoles, like Megadrive/Genesis, Master System II, Game Gear.
System 16 and System 18 were some similar arcade boards developed by SEGA, for which many classic titles were released.
Unlike Capcom, Sega and SNK, Konami didn’t create a single motherboard based system, but they designed specific boards for each game. We developed single game emulators for several Konami games.
Among the first 3D arcade and console emulators
Full acceleration, modern hardware, faithful to the original.
We developed the first (and so far only with full compatibility) Sega Model 2 emulator. The emulator includes modern 3D acceleration to faithfully run the games at 60fps even in modest hardware.
We also created the first Dreamcast emulator capable of running commercial games at full speed. We have upgraded this emulator over the years with modern technologies to run at full speed in less powerful consoles. It also supports its Arcade hardware: Naomi and Atomiswave.
Our more recent addition. We developed a Playstation Portable emulator from scratch, which doesn’t use any copyrighted code, and is able to run at full speed even on Nintendo Switch.
Tell us about your project and where you need support. Our engineers will take it from there.

